Game Trailer

Wishlist bait, properly done

Your game is eight months from a playable build, but the Steam page needs a trailer now. Describe the world, the hero, and the hook in chat, and get a cinematic announcement piece with the tone your key art promises and a title card that lands the reveal.

What you get

Everything a production needs, from one description

Cinematic, not capture

This is the announcement-trailer genre: staged scenes from your game's universe with dramatic lighting and blocking, the way AAA studios tease before gameplay exists.

Your protagonist, on model

Describe your hero and approve the portrait before filming, so the trailer's lead matches your concept art in every shot and every future teaser.

Classic trailer beat structure

Slow world-building open, escalating montage, hard silence, sting, title reveal, date card. The edit follows the grammar players expect from reveal trailers.

Score built for the drop

Music is composed against your cut so the percussion hits on the logo and the silence before the title actually means something.

Works inside Claude

Dreamz is also a Claude connector (MCP) — describe your film to Claude and the finished video comes back in the conversation. If Claude is already your workspace, your film studio now lives there too.

How it works

From idea to finished video in three steps

01

Describe it

Tell Dreamz about the game trailer you want — story, mood, who's in it. The director agent writes the script and casts characters with you, in chat.

02

Watch it render

Scenes generate live on your dashboard — visuals, voices, music and editing handled for you, with the exact price quoted before anything is charged.

03

Review & publish

Watch the finished cut, request changes in plain words, then download it — everything you make is commercially yours.

Made with Dreamz

Real videos, generated from a sentence

Chasing the Silent Horizon
Neon Dirge: Sector 4
Dreamz // Where Vision Unfolds
FAQ

Common questions

Does it edit my gameplay footage?

No. Dreamz generates original cinematic films from descriptions; it does not cut captured gameplay. It is built for announcement and story trailers rather than gameplay sizzle reels.

What does a game trailer cost?

An exact quote appears in chat before anything is charged, and short videos start at a few dollars, a rounding error next to a trailer studio invoice.

Can it match my game's art style?

Yes. Grimdark realism, cel-shaded color, pixel-art homage, or painterly fantasy: name the style and approve stills before the trailer renders.

Can I make multiple cuts for the campaign?

Yes. Commission a thirty-second teaser, a ninety-second reveal, and a vertical cut of the same concept, each quoted separately and exactly.

Can I use it on Steam and in ads?

The trailer is commercially yours for store pages, publisher pitches, Kickstarter, and paid campaigns.

Can I use this directly from Claude?

Yes. Dreamz ships an official Claude connector (MCP): connect it once in Claude, then describe the video you want in any conversation — pricing quotes, drafts and the finished film are delivered right in the chat. The website and the Claude connector share the same account and pricing.

Reveal your game with force

Describe the world; the title card is already timed.